Hey!  I LIKED ATARI! ...but these kids don't.

jonb

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This talk of realism reminds me of an article in the Onion.

WASHINGTON, D.C. -- A coalition of video-game characters representing the nation's leading systems appeared before Congress Thursday to decry "the pointless, deadly presence" of spinning blades in video-game landscapes.

"We are here to demand an end to the casual placement of dangerous blades in our places of work," said Tomb Raider star Lara Croft, who estimates that she has lost more than 600,000 lives to spinning, falling, swinging, and suddenly appearing blades this year alone. "This kind of thing has been going on since the days of Pitfall Harry, and it has got to stop."

Croft, flanked by Metal Gear's Solid Snake, Super Mario 64's Mario, and both soldiers from Contra, called upon Congress to revise OSHA laws to extend protection to the digitally rendered.

"From Pitfall to Bad Dudes Versus Dragon Ninja to Gauntlet, the deadly spinning blade has been with us so long we no longer even question it," Croft said. "It's high time it was done away with once and for all."

Exacerbating the situation, Mario said, is the seemingly arbitrary placement of hazards. "I could see why, if you're in a factory, you might find yourself jumping around on dangerous conveyor belts moving in different directions," he said. "But why would you have conveyor belts in a castle? Or in a forest? Nintendo and these other companies are always talking about how realistic their graphics are. Well, what's so realistic about killer turtles shooting out of clouds?"

Added Mario: "It's-a me, Mario!"

In addition to the standard spinning blade, the coalition is calling for restrictions on random whirling fireball chains, falling blocks, snake-pit traps, and invisible cross-corridor laser arrays.

Legislators listened attentively as the digitized characters shared their near-death encounters.

"Just the other day, I was running through the British Museum's Egyptology exhibit when a bunch of six-foot steel scythes suddenly burst out of a sarcophagus," Croft said. "Fortunately, I managed to leap out of the way at the last possible second. But a situation like that could have easily turned tragic."

"We're not so different from you," the blue-jacketed guy from Double Dragon said. "We just want to be left alone to do our jobs -- saving princesses, finding lost treasures, destroying out-of-control nuclear-equipped robots. But it's nearly impossible to go about your daily life when you live in constant fear of some giant, evil mushroom lunging at you from out of nowhere."

"I mean, would you put up with a row of whirling knives in the cereal aisle at Safeway?" the Double Dragon guy asked. "Of course not. Why, then, should Duke Nukem have to run throw a corridor of them to get the health pack he needs to survive?"

The characters said they intend to boycott their respective video games until Nintendo, Sega, Sony, and other major manufacturers take "significant measures" to improve safety.

"In addition to mandatory warning lights and buzzers at least eight seconds before the appearance of a blade, spike, or other health hazard, we are calling for mapping features in all 3D-rendered environments, large flashing arrows to highlight such hidden objects such as health and life bonuses, and, in the case of Sonic Team games, safety guardrails on all loops."

Added Sonic: "And would it kill you to compose better music? I almost didn't finish the jungle part on the last one."
 
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gigantikok: :D :D :D :D :D

(I know this kinda post annoys some people, but that is a damn funny article, especially since I started reading it expecting it to be serious!)
 
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sammygirly: ~laughs!~

Nah Gigz, I'm with you on this one....

:D :D :D :D
 
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7x6andchg: Ah, but "Onion = serious" does not compute. :D
It is one of the best satire sites out there.

Great find, jonb...
 
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ORCABOMBER: [quote author=gigantikok link=board=99;num=1066495630;start=0#16 date=10/23/03 at 23:46:23] I don't want to sound like a grizzled old so and so saying, "IN MAH DAY, GAMES HAD MORE PERSONALITAY!"... but it's true.

I just went into a Star Wars and video game rant, that was building up for awhile! :D[/quote]
Going to have to argue with you Gigantik! Well, besides the Star Wars anyway.

Try playing Hostile Waters, Antaeus Rising, okay, it's new-ish, 3D and pretty realistic (as in, tanks kill people), but it has a strong character as you said, I mean, I ended up with my team having a cuss-match over their performance! Insane!

Some games, such as Mario Sunshine are still good games that you can pick up and play, all credit to Nintendo for being able to create original ideas that still work. I still like the oldies, but I now want stuff that gets the grey matter going as well as the reaction times, so I'm into my wargaming or beat-em ups, which tend to do both.

But Tomb Raider sucks! I just had to say that.
:D
 
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gigantikok: I'll have to say, strategy games are one of god's gifts to the Earth! :D

All I can say is that the Heroes of Might and Magic series if probably the best series of computer games ever created, and that was in the last 6 or 7 years...so, you are right. Some newer games have character, but I was talking about it more as a whole. As a whole, older games have more personality then newer games. Sure the newer ones get more grey matter going, but where's the charm? Some have it, a lot don't.
 
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ORCABOMBER: [quote author=gigantikok link=board=99;num=1066495630;start=20#25 date=10/27/03 at 23:18:54]Some have it, a lot don't.[/quote]
Yeah, I'll agree ultimately with you on that line. It's what the whole industry is about.